fallout 2 map size

Tbh it was kind of shocking when I played NV first, then went back to 3. In.The player character can set a manual marker themselves anywhere on the map using the X button; this marker appears as an unfilled tab, also linked to their location by a dotted line. When enabled fade time will be recalculated before each transitional fade.Fixed a bug occasionally causing an inability to target an enemy with clear line of sight.Fixed a bug causing text in the interface-bar console to be cropped if a word was longer than the console width. It is an identifier for describing objects. The default map elevation for the player to start in when the map is entered, if not overridden.Default player orientation. The world map's primary function is to enable navigation for the player character's travels. By using our Services or clicking I agree, you agree to our use of cookies.https://www.reddit.com/r/fnv/comments/5xyf39/version_2_of_the_most_accurate_map_of_new_vegas/. Hex grid id that the object resides in. All rights reserved. "Desert" and "Ruins" sectors are the fastest to travel across.

Home-Key now works again.Fixed the 'Saved Game Image' when using Quick Save.New setting in the f2_res.ini file -IFACE_BAR_MODE- This setting can be used to raise the viewable map area to the top of the Interface-Bar if desired.Added a couple of settings for movie subtitles in the f2_res.ini.Changed the layout of the f2_res.ini to make it easier to use.Corrected the spelling of SCR_HIGHT to SCR_HEIGHT for no particular reason.Fixed a bug where the map edges data wasn't loading because the internal names of some maps were in lower case.Set background colour to black for the Help Screen and Ending Slides.World-Map background now retains the image of the map you left from.Disabled auto scrolling which was causing view to become stuck in some maps.Fixed - NPC should now appear in the dialogue view window unless they are off the screen.Fixed an error in the French, German and UK versions of the patch affecting player start position when entering from the worldmap.Map loading has been overhauled again and is now working well.Original Map blockers have been disabled and replaced my own functions.New files map_edges.ini, map_edges_RP.ini and map_edges_MM.ini which contain data for new map borders.Improved map loading (still far from perfect) more details in the read-me.Dock map now hidden when displaying Ending Sideshow.Maps now hidden when displaying Help Screen..res files are now stored in "f2_res" folder (to reduce the clutter in the fallout2 folder).Memory Mismatch errors are now sent to a log file "f2_res_error.log"(This was present in v1.1 but I forgot to mention it),Fixed a bug in the f2_res_patcher.exe that caused a crash when trying to use an unsupported version of fallout2.exe,Dialogue-Panel General NPC picture now working (fix found by "Weak-ling" NMA forum member).Added ability to turn CD-ROM detection on or off, for UK, French & German versions.Added ability to turn on or off the scroll limit from player.Added compatibility for other regional versions of the fallout2.exe. With that done, I decided to go about comparing the size of the three open world maps in the Fallout series. Screen resolution can now be set in-game via a new button "Screen Set" on the Main-menu. 3 years ago. (Only for in-battle .SAV ) -1 for normal objects,Light intensity (0..65536, interpreted as 0-100%).Number of map objects in this object's inventory.

It is only visible to you. All 10 000 tile and 40 000 hex positions can be utilized.Fixed a bug causing a crash if the resolution list was empty in the Screen Settings Window. Added an option "NumPathNodes" to the "f2_res.ini" to increase the the path finding range.Fixed a minor bug causing some res specific map-edge data to be skipped in favour of the default values.Changed "Colour's" to "Colours" on the Screen settings window.Fixed the default scroll distance from the PC to equal the original distance when using 640x480.Added new map-edge data for the Restoration Project v2.0 created by Pixote, tweaked by me for resolutions from 640x480-1920x1200.Added new map edge data for the Megamod v2.42 created by Nirran.Fixed a bug which caused the screen to go blank after one of Hakunin's dream movies played.Added some extra text to memory error messages and the "f2_res_error.log" so that it's clear that they come from the Hi-Res patch.Added an option "SAFER_DISPLAY_LIST" to the "f2_res.ini".

Text is now cut with the remained being displayed on the next line.Fixed scriptable window functions which were scaling up the window as the resolution increased beyond 640x480.Added option to the config ini for alternative mouse input (SCROLLWHEEL_FOCUS_PRIMARY_MENU). newspaper archive.Express. And Point Lookout felt bigger than both! To help with crashes on some systems when using the Screen Settings Window.Improved the code for restarting fallout via the button in the Screen Settings window.Re-worked the code and ini files relating to hi-res map scroll boarders(edges).Added a control in the Sfall section of the Screen Settings window for the new 'GPUBlt' setting (.Screen resolution settings are now accessed via a button on the 'Option/Game-Pref Screen' when accessed via the Main-menu.When subtitles are enabled, a space will automaticly be created for them at the bottom of the movie screen.Added alternate art for the Iface Side-bars 'Metal looking' created by Simon Rawlins(Pixote).Iface Side-bar art can be switched in the Screen Settings Window.Map-eges files can now be tweaked for best results for particular resolutions.MAP_EDGE_NAME setting now equals the name of the folder where map-edge files are stored.Fixed a bug with the "obj_on_screen" script function which was using 640x480 as the screen size.Added an option in "f2_res.ini" to hide the Map and Iface-bar while viewing the Dialog Screen.Allowed for the "Screen Set" button to be placed at any position within the Main-menu task list.Added Support for the Russian "Lev Corp" version of Fallout 2.Screen resolution can now be set in-game via a new button "Screen Set" on the Main-menu.Added some side art to fill the blank areas either side of the IFace-Bar.Changed the format of the map edges ini files (edges are now set by hex tile numbers).Added settings to set the position of the new 'Screen Set' button on the Main-menu.Added a new section for the IFace-Bar for adjusting the way the new side art is drawn.Removed AUTO_SCRN_SIZE setting as the resolution can now be set in-game.Added a new file "panels.ini" to the "f2_res" folder where the various window positions are set.Removed all the "RES_*.ini" files from the "f2_res" folder and coded everything contained into the "f2_res.dll".Re-worked alot of the code in the patch as it was getting to chaotic for me to keep track of.Made alot of minor changes too numerous to mention that probably won't be noticed anyway.Fixed the missing Main-menu text for the Chinese version of Fallout2.Full Screen Splash, Help, Death and Ending Slides.Main-menu Background is also scaled to screen and uses a custom frm found in the "f2_res/intrface" folder.Blackened the background when using the World-Map.Fixed Pipboy HoloDisk Back and Done buttons.Hacked an error message which displays when an unsupported res is used.

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