tomb raider: curse of the sword review

While you're exploring, this slowness really isn't a big problem, but in some of the areas (such as the infamous timed rooftop level) this adds a certain degree of frustration.

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Characters Edit. The level designs are still of the "flip Switch A to activate Trap Door B, Pick up Item C, D, and E to activate Lock F" variety, but the team interspersed some clever action in between these puzzles. GameVortex's review of Tomb Raider: Curse of the Sword. Mode(s) By signing up, you agree to the CBS Terms of Use and acknowledge the data practices in our Privacy Policy. Good controls, like the PC. In June 2001, Activision announced that they would be releasing the second Tomb Raider game for the Game Boy Color, titled Tomb Raider: Curse of the Sword, on 25 June. And because the game uses the same game engine, it means that the control scheme from the original is back -- all of Lara's moves have been mapped to the two action buttons, and if you're not learned in the ways of Tomb Raider GBC, it'll take a few tries to get the hang of it.

Nothing very fancy, but solid sti... Read Full Review, Tomb Raider: Curse of the Sword for the GBC is a good game. The whole game plays in a style similar to Prince of Persia, with you jumping (lots and lots of jumping), fighting, and climbing your way through five huge levels. Game Boy Color

Tomb Raider-Curse of The Sword is a game that just can't be pass up. And the game will last you a good long while, with huge, elaborate levels and lots of things to shoot. It takes FOREVER to learn how to control the main character, and once you do, the main game is very, very, bad. Tomb Raider: Curse of the Sword Review If you found the previous pocket-sized Tomb Raider too sluggish or bland, this new one probably won't … Series

Jamie Morton, Paul Field Tomb Raider: Curse of the Sword for the GBC is a good game. Laura craft sets out to be the raider of tombs she completes missions and figures out puzzle like , situations Producer(s)

Tomb Raider: Curse of the Sword Developer(s) If You Believe Microsoft, Buying Bethesda Isn't About Exclusivity. Lara Croft - Tomb Raider: Curse of the Sword. Now, you're probably thinking that the timing of this game's release, and how little attention it got while in development means that it's probably a rushed, cash-in game to tie in with the movie. The only bad thing that can be said about this game is that the game "feels" like the original title -- but even that's not a terrible thing. Her blood on the blade makes hers the body that is needed for the ritual. Just wait until you have to make it through the second level with only five minutes to do it. Lara Croft has returned.

Tomb Raider: Curse of the Sword / Game: Nintendo Game Boy Color: Amazon.co.uk: PC & Video Games

When she goes to take back the artifact, she's sliced by it -- and is now part of the evil ritual that the sword will be use for...and it's up to Lara to chase down the evil cult before they follow through with the ceremony. Laura craft sets out to be the raider of tombs she completes missions and figures out puzzle like , situations The original game was a clone of Prince of Persia, sure, but the package offered was a tight one that showed that a team of Game Boy Color developers were determined to bring a quality Tomb Raider title to the handheld. I'm in like the first level, and I don't know what to do. Well, to Game Boy Color, that is. All of the sound effects you would expect to hear are around as well, although sometimes they can sound a little sickly. Or how about a technique where you'll have to continuously leap across a chasm, from one ladder to the next while dodging falling debris?

Giving chase, Lara catches up with the thieves but she is cut by the sword.

Now, you're probably thinking that the timing of this game's release, and how little attention it got while in development means that it's probably a rushed, cash-in game to tie in with the movie.

If you found the previous pocket-sized Tomb Raider too sluggish or bland, this new one probably won't change your mind.

The one thing that hasn't changed is Lara's incredibly huge library of animations -- she still walks, runs, hops, climbs, ducks, rolls, and leaps with amazing fluidity...almost unnaturally so. Now levels look more detailed with more colors used all over the place.

Publisher(s) Tomb Raider: Curse of the Sword is an action-adventure video game, part of the Tomb Raider series, developed by Core Design and published by Activision under license from Eidos Interactive.It was released for the Game Boy Color in 2001, and it is a sequel to the first Tomb Raider for the same system. If you found the previous pocket-sized Tomb Raider too sluggish or bland, this new one probably won't change your mind.

Andy Watt In the confusion and chaos of the theft, Lara is cut by the sword. Jamie Morton and Paul Field were served as level designers.

[2] The graphics and animations were done by Matt Charlesworth; additional graphics for backgrounds and cutscenes were handled by Fergus Duggan and Paschal McGuire, respectively.

The underworld became synonymous with fear, and only with the aid of a powerful, benevolent magician could people rise up against her murderous control. Mixing puzzle-solving excitement in with the standard adventures, the game challenges you to uncover keys and ancient artifacts that will open doors and reveal valuable secrets. And unlike the first game, in Curse of the Sword you don't have to deal with those obnoxious, tiny black bats that were next to impossible to see. Programmer(s) Tomb Raider: The Prophecy.

Bokor - The leader of the cult of Madame Paveaux. Matt Charlesworth, Fergus DugganPaschal McGuire Instead of having every level contain it's own constantly playing music, it's only used to heighten dramatic parts of the game.

Lara Croft Wiki is a FANDOM Games Community.

It was released for the Game Boy Color in 2001, and it is a sequel to the first Tomb Raider for the same system.

Maybe it's just me, but I'm lost somewhere, and I'm sick of trying to find a way out.

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